vrijdag 4 juni 2010

Adventure Quest Worlds

After the release of AdventureQuest in 2002, Artix Entertainment quickly rose to fame. The bright art style and simple gameplay made AQ a great online game for casual gamers. In late 2008 Artix took the franchise to a whole new level with the release of AdventureQuest Worlds. The new MMORPG is based on flash and plays on web browsers, which makes it just as accessible as its predecessor. But AQW brings much more to the table than the single-player AQ.


Despite being a browser based game, Adventure Quest Worlds offers players a large array of play options. The game screen can be set at four size options including tiny, normal, large, and HUGE. A full screen mode is also available but one of the advantages of browser games is the ability to play them casually while web surfing, so I doubt this feature as useful as the others. There are several server types available as well, some allow free chat while others limit player communication to predefined phrases. Like Club Penguin, AQW tries to be as child-friendly as possible and nothing scares parents more than the idea that their kids could be chatting with a stranger on the internet. At least one server is reserved for premium users who pay a monthly fee, but players are free to hop servers at any time.

Character creation in AQ Worlds is actually done prior to registration, which is handled as the last step before playing. There are four classes to chose from and all are standard fantasy MMORPG archetypes. Warriors are the best choice for beginners since they have the most powerful standard attacks. Rogues also mainly fight at melee range but rely more on skills to inflict damage.Mages are the offensive spell casters while Priests play a supportive role. These four are only the base classes, but as players increase their base and job level they can switch to dozens of more advanced ones. Appearance customization consists of choosing a hair style along with hair, skin, and eye color. After entering the game, long time Artix fans will recognize the distinctive graphic style and feel right at home. While AQ Worlds bears the name of the original AQ, it is more similar to DragonFable, which also allowed players to walk around and explore a virtual world.


Adventure Quest Worlds is a dynamic game that mixes story-driven quests with with the option to simply grind things out. New players are advised to run through the ‘prologue’ which starts with a comedic cutscene showing the player fall down a cliff and into a forested area. Here they will encounter a small devilish cat creature known as an Ebil. The dialogue with this NPC will reveal the laid back attitude of the game’s lore. Internet speak and irony make the text interesting to read but does come at the cost of immersion. In my opinion this casual style is a plus but players looking for a game world to get lost in may be put off. Movement in AQ worlds is entirely mouse controlled, as is combat. The game world it self is broken into a series of tiny zones connected to one another. Manual movement can be cumbersome when covering long distances, but a handy map allows instant teleportation to nearly anywhere in the game world. The world itself (known as Lore) is currently made of 7 large areas, each containing multiple zones. If the map is any guide, there are plans to add much more content as only a tenth of the area is currently marked as ‘explored’.

Combat in AQW is simple but much faster paced than in previous titles. Players will encounter monsters as they travel and can engage them by left-clicking on them. This will initiate combat and generally keep other players from butting in (unless they’re partied). Besides exchanging auto-attacks, players can use skills or spells which cost mana. Casters are much more reliant on mana, which makes them slightly harder to play, but the hard work pays off at the end with more powerful high level spells. Experience and gold are accumulated by defeating monsters. Gold can be used to purchase or enhance gear and it is vital for players to keep their weapons up to date. Most enemies that are worth grinding off at any given level are too weak to seriously harm players, but an up to date weapon makes the hunting process much more efficient. Quests also play an important role in the game and are readily available in nearly every zone. Most quests are repeatable and require players to simply kill a certain number of a nearby monster, or to retrieve items that they drop. Oddly, quest items are placed into a ‘temporary’ bag as they are looted and will be lost upon logging off or closing the browser window. This means player will have to either finish the quest they’re working on or lose out on time if they have to get off the computer in a pinch.

Adventure Quest Worlds joins the ranks of a small but growing group of persistent browser-based MMORPGs. Comparisons with Runescape are inescapable, but the two games are entirely different. While Runescape is more of a traditional RPG that happens to be played in a browser, AQ Worlds caters to a casual crowd and can be played in much shorter bursts, with far less time spent traveling, resting, or otherwise not playing (also known as ‘down time.’) It is by far Artix’s greatest game to date, but since it relies on the same art style and themes, it is unlikely to win over many fans who weren’t fans of their previous titles.

While AQ Worlds is free-to-play, there are a number of payment walls that players will encounter. Firstly, subscription membership unlocks access to many features unavailable to the free player. Of these, the most prominent are access to advanced classes, player housing, and member only areas. Membership can be purchased in blocks of 3 months ($19.95), 6 months ($34.95), or 1 year ($49.95.) In addition to paid membership, players may purchase ‘AdventureCoins’ which act as currency in the game’s premium shop. Despite being a full fledged MMORPG, AQ Worlds manages to keep a segmented gameplay experience. Heading from zone to zone, and the multiple levels of access granted to different tiers of players still feels a lot like moving from page to page on a browser. Because of this, AQW is never as immersive as browser MMORPGs like Earth Eternal but is far more approachable, especially for casual gamers unaccustomed to or uninterested in MMO power sessions.

Source: MMOHut
Game website:
http://www.aq.com

woensdag 2 juni 2010

Sherwood Dungeon

Sherwood Dungeon is a browser based 3D MMORPG. The most attractive feature of Sherwood Dungeon is its ability to run through the browser. Sherwood was created by Gene Endrody as a form of promoting Shockwave 3D Beta. It features a fully 3D world where players can roam the land in search of quests and opponents.



Because Sherwood Dungeon runs through the browser no client needs to be downloaded in order to play. This gives the game a larger appeal. Another feature that cannot be found in other games of it's type is the ability to play without a user account. This encourages first time players to try the game out.



When logging onto Sherwood Dungeon there are a variety of classes a player may choose. These classes range from a skeleton to a heroic gladiator, and within them their hair and armor color may also be changed. Players group together in large groups, which they have deemed clans, these clans often meet on Sherwood and hold enormous battles.

Staying true to its name, Sherwood Dungeon does indeed have a dungeon. One of the original features of the game, the dungeon of Sherwood claims to be infinitely deep. So far this has proven true as no one has ever reached the bottom. The dungeon allows users to receive quests from Lady Marian, which they may complete for experience points and rewards.



As the game progressed newer areas were added. These include the Isle of Ancients, Haunted Palms, Frost Bite, Isle of Heroes, and the Lost Lagoon. These areas may only be reached via portals.

Game website: http://www.sherwooddungeon.com

Shadowtale

Shadowtale is an amazing free action MMORPG with nice graphics that you can play right here in your web browser. Battle monsters, earn gold, gear up, and become powerful enough to defeat the Shadow Lord himself.



Unlike many MMORPGs, combat in "Shadowtale" can be influenced by skill, as you fight in real time using your mouse and keyboard, and can evade enemy attacks, utilize jumping, and perform combos and knockdown maneuvers.
Quests given in the game are familiar, and should feel right at home to both MUD aficionados and anyone who has played any sort of MMORPG in the last few years. You'll learn of some event transpiring, and go off to recover an item, find a person, or kill X of a random creature.

In the game, you can control your player in a 2D environment, but on a 3D plane. Much like classic sidescrollers, while the action predominantly involves moving right to left (or vice versa), you can go further back or forward, and mayn times areas you need to access will be down or up; once in the areas, of course, it's back to moving sideways.



Still, "Shadowtale" shows a lot of promise. It's a very unique game in the genre, it's playable in a browser (even if it does require a huge ongoing download), and it brings to mind the days of text-based MUDs and staying up all night awash in the green and black glow from the monitor. It won't compete with the bigger, flashier titles, but "Shadowtale" is certainly creating a niche for itself, and don't be surprised if you hear more about it in the future.

Source: bbgsite

Earth Eternal

Set in a high-fantasy world, Earth Eternal is a massively-multiplayer RPG that combines real-world history, legend, and myth with original creations. Earth Eternal's world is a distorted version of our own Earth -- major landmarks of the world are here to identify a land filled with cat-people, ancient gods, and other creatures and beings of legend.



The developers have spent a large amount of time coming up with a detailed backstory for the world that the game takes place in. In fact, there are more than 140 pages of created history, which covers everything from gods and titans to the creation of society. The basics revolve around Gaia, the Titans and her creations, who established beast empires that rose and fell across thousands of years as they attempted to defeat the Dark Lord Djall. Eventually, the beasts were removed from the world to safe places outside of reality known as groves for a time that the world would need them once again. After mankind rose as a species across multiple thousands of years, it wiped itself out through war and violence, causing the gods to reclaim the Earth and return the beasts from their groves to further their struggles against the Dark Lord. As a result, players will recognize some of the elements of this alternate Earth, such as Big Ben, the Eiffel Tower and other western European landmarks, since the game will be set in this modified version of the world.



There are 22 different races to chose from in Earth Eternal.With humans no longer around, players will choose from one of twenty two races to play from, all of whom are essentially the same without any particular racial benefits. These include the Foxen (fox people), Clockwork (mechanical creatures) and Atavarian (falcon people), whom players will be able to customize in a number of ways, including body shape, color of fur or scales and height. From there, players will select one of four traditional game classes: mage, knight, druid and rogue. These classes act like you would expect with core traits appropriate to those roles, but Earth Eternal places a more flexible approach on your abilities, allowing you to mix and match different roles to create your own unique character. For example, if you wanted to be a knight who wielded magical spells or was incredibly stealthy, you could acquire the buffing or debuffing abilities of the mage or the rogue to aid you in quests. This also extends to armor or gear as well; if you see a piece of equipment with a powerful protective bonus, but you don't like the look of the item, you can customize it into whatever you want.

Source: IGN